citro3d
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Data Fields
C3D_Material Struct Reference

Material. More...

#include <light.h>

Data Fields

float ambient [3]
 Color used for global illumination for the material, multiplied by C3D_LightEnvAmbient()
 
float diffuse [3]
 Color used when calculating directional lighting.
 
float specular0 [3]
 Specular color, multiplied by lutD0.
 
float specular1 [3]
 Specular color, multiplied by lutD1.
 
float emission [3]
 Color used for global illumination for the material, added to the product of the ambient illumination.
 

Detailed Description

Material.


The documentation for this struct was generated from the following file: