citro3d
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Material. More...
#include <light.h>
Data Fields | |
float | ambient [3] |
Color used for global illumination for the material, multiplied by C3D_LightEnvAmbient() | |
float | diffuse [3] |
Color used when calculating directional lighting. | |
float | specular0 [3] |
Specular color, multiplied by lutD0. | |
float | specular1 [3] |
Specular color, multiplied by lutD1. | |
float | emission [3] |
Color used for global illumination for the material, added to the product of the ambient illumination. | |
Material.