92void C3D_FragOpShadow(
float scale,
float bias);
void C3D_DepthMap(bool bIsZBuffer, float zScale, float zOffset)
Specifies mapping of depth values from normalized device coordinates to window coordinates.
void C3D_AlphaTest(bool enable, GPU_TESTFUNC function, int ref)
Configures Alpha testing.
void C3D_CullFace(GPU_CULLMODE mode)
Specifies whether front-facing or back-facing facets can be culled.
void C3D_FragOpMode(GPU_FRAGOPMODE mode)
Configures fragment writing mode.
void C3D_StencilTest(bool enable, GPU_TESTFUNC function, int ref, int inputMask, int writeMask)
Sets front and back function and reference value for stencil testing.
void C3D_StencilOp(GPU_STENCILOP sfail, GPU_STENCILOP dfail, GPU_STENCILOP pass)
Sets front and back stencil test actions.
void C3D_ColorLogicOp(GPU_LOGICOP op)
Configures logical pixel write operation during rendering.
void C3D_AlphaBlend(GPU_BLENDEQUATION colorEq, GPU_BLENDEQUATION alphaEq, GPU_BLENDFACTOR srcClr, GPU_BLENDFACTOR dstClr, GPU_BLENDFACTOR srcAlpha, GPU_BLENDFACTOR dstAlpha)
Configures blend functions.
void C3D_BlendingColor(u32 color)
Sets the blend color.
void C3D_DepthTest(bool enable, GPU_TESTFUNC function, GPU_WRITEMASK writemask)
Configures depth testing options.