citro3d
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Here is a list of all documented functions with links to the documentation:
- c -
C3D_AlphaBlend() :
effect.h
C3D_AlphaTest() :
effect.h
C3D_BindProgram() :
base.h
C3D_BlendingColor() :
effect.h
C3D_BoolUnifSet() :
uniforms.h
C3D_CalcColorBufSize() :
framebuffer.h
C3D_CalcDepthBufSize() :
framebuffer.h
C3D_ColorLogicOp() :
effect.h
C3D_CullFace() :
effect.h
C3D_DepthMap() :
effect.h
C3D_DepthTest() :
effect.h
C3D_DirtyTexEnv() :
texenv.h
C3D_DrawArrays() :
base.h
C3D_DrawElements() :
base.h
C3D_Fini() :
base.h
C3D_FixedAttribGetWritePtr() :
base.h
C3D_FixedAttribSet() :
base.h
C3D_FragOpMode() :
effect.h
C3D_FrameBegin() :
renderqueue.h
C3D_FrameBufAttrib() :
framebuffer.h
C3D_FrameBufClear() :
framebuffer.h
C3D_FrameBufColor() :
framebuffer.h
C3D_FrameBufDepth() :
framebuffer.h
C3D_FrameBufTex() :
framebuffer.h
C3D_FrameBufTransfer() :
framebuffer.h
C3D_FrameCounter() :
renderqueue.h
C3D_FrameDrawOn() :
renderqueue.h
C3D_FrameEnd() :
renderqueue.h
C3D_FrameEndHook() :
renderqueue.h
C3D_FrameRate() :
renderqueue.h
C3D_FrameSplit() :
renderqueue.h
C3D_FrameSync() :
renderqueue.h
C3D_FVUnifMtx2x4() :
uniforms.h
C3D_FVUnifMtx3x4() :
uniforms.h
C3D_FVUnifMtx4x4() :
uniforms.h
C3D_FVUnifMtxNx4() :
uniforms.h
C3D_FVUnifSet() :
uniforms.h
C3D_FVUnifWritePtr() :
uniforms.h
C3D_GetAttrInfo() :
attribs.h
C3D_GetBufInfo() :
buffers.h
C3D_GetCmdBufUsage() :
base.h
C3D_GetDrawingTime() :
renderqueue.h
C3D_GetFrameBuf() :
framebuffer.h
C3D_GetProcessingTime() :
renderqueue.h
C3D_GetTexEnv() :
texenv.h
C3D_ImmDrawBegin() :
base.h
C3D_ImmDrawEnd() :
base.h
C3D_ImmDrawRestartPrim() :
base.h
C3D_ImmSendAttrib() :
base.h
C3D_Init() :
base.h
C3D_IVUnifSet() :
uniforms.h
C3D_IVUnifWritePtr() :
uniforms.h
C3D_LightAmbient() :
light.h
C3D_LightColor() :
light.h
C3D_LightDiffuse() :
light.h
C3D_LightDistAttn() :
light.h
C3D_LightDistAttnEnable() :
light.h
C3D_LightEnable() :
light.h
C3D_LightEnvAmbient() :
light.h
C3D_LightEnvBind() :
light.h
C3D_LightEnvBumpMode() :
light.h
C3D_LightEnvBumpNormalZ() :
light.h
C3D_LightEnvBumpSel() :
light.h
C3D_LightEnvClampHighlights() :
light.h
C3D_LightEnvFresnel() :
light.h
C3D_LightEnvInit() :
light.h
C3D_LightEnvLut() :
light.h
C3D_LightEnvMaterial() :
light.h
C3D_LightEnvShadowMode() :
light.h
C3D_LightEnvShadowSel() :
light.h
C3D_LightGeoFactor() :
light.h
C3D_LightInit() :
light.h
C3D_LightPosition() :
light.h
C3D_LightShadowEnable() :
light.h
C3D_LightSpecular0() :
light.h
C3D_LightSpecular1() :
light.h
C3D_LightSpotDir() :
light.h
C3D_LightSpotEnable() :
light.h
C3D_LightSpotLut() :
light.h
C3D_LightTwoSideDiffuse() :
light.h
C3D_RenderTargetClear() :
renderqueue.h
C3D_RenderTargetCreate() :
renderqueue.h
C3D_RenderTargetCreateFromTex() :
renderqueue.h
C3D_RenderTargetDelete() :
renderqueue.h
C3D_RenderTargetDetachOutput() :
renderqueue.h
C3D_RenderTargetSetOutput() :
renderqueue.h
C3D_SetAttrInfo() :
attribs.h
C3D_SetBufInfo() :
buffers.h
C3D_SetFrameBuf() :
framebuffer.h
C3D_SetScissor() :
base.h
C3D_SetTexEnv() :
texenv.h
C3D_SetViewport() :
base.h
C3D_StencilOp() :
effect.h
C3D_StencilTest() :
effect.h
C3D_SyncDisplayTransfer() :
renderqueue.h
C3D_SyncMemoryFill() :
renderqueue.h
C3D_SyncTextureCopy() :
renderqueue.h
C3D_Tex2DGetImagePtr() :
texture.h
C3D_TexBind() :
texture.h
C3D_TexCalcLevelSize() :
texture.h
C3D_TexCalcMaxLevel() :
texture.h
C3D_TexCalcTotalSize() :
texture.h
C3D_TexCubeGetImagePtr() :
texture.h
C3D_TexDelete() :
texture.h
C3D_TexEnvBufColor() :
texenv.h
C3D_TexEnvBufUpdate() :
texenv.h
C3D_TexEnvColor() :
texenv.h
C3D_TexEnvFunc() :
texenv.h
C3D_TexEnvInit() :
texenv.h
C3D_TexEnvOpAlpha() :
texenv.h
C3D_TexEnvOpRgb() :
texenv.h
C3D_TexEnvScale() :
texenv.h
C3D_TexEnvSrc() :
texenv.h
C3D_TexFlush() :
texture.h
C3D_TexGenerateMipmap() :
texture.h
C3D_TexGetImagePtr() :
texture.h
C3D_TexGetType() :
texture.h
C3D_TexInit() :
texture.h
C3D_TexInitCube() :
texture.h
C3D_TexInitMipmap() :
texture.h
C3D_TexInitShadow() :
texture.h
C3D_TexInitShadowCube() :
texture.h
C3D_TexInitVRAM() :
texture.h
C3D_TexInitWithParams() :
texture.h
C3D_TexLoadImage() :
texture.h
C3D_TexSetFilter() :
texture.h
C3D_TexSetFilterMipmap() :
texture.h
C3D_TexSetLodBias() :
texture.h
C3D_TexSetWrap() :
texture.h
C3D_TexShadowParams() :
texture.h
C3D_TexUpload() :
texture.h
C3D_UpdateUniforms() :
uniforms.h
CTR_ALIGN() :
texture.h
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